Books & Essays & Presentations
Designing for Interaction, Second Edition (New Riders, 2009)
Designing Gestural Interfaces (O’Reilly, 2008)
The Cult of Innovation, BusinessWeek, 2007
Research is a Method Not a Methodology, 2007
Designing for Interaction (New Riders, 2006)
Everything You Wanted to Know About Designers, 2006
So You Want to Be an Interaction Designer 2006, 2006
Persona Non Grata, 2005
The Role of Metaphor in Interaction Design (340k pdf), 2005
Designing Organizational Decisions (72k pdf), 2005
Design as a Means of Overcoming Barriers to Technology Adoption (132k pdf), 2004
Form in Design (53k pdf), 2003
Writing Smart Annotations, 2003
Building Brand into Structure, 2002
Tackling Maintenance Projects, 2002
Design in the Post-PC Era (2011)
What User-Centered Design is Good For (2010)
Designing for (and with) New Technology (2010)
How to Lie with Design Strategy (2010)
Designing from the Inside-Out: Behaviour as the Engine of Product Design (2009)
Designing Smart and Clever Applications (2009)
Carpe Diem: Attention, Awareness, and Interaction Design 2009 (2009)
Interaction as a Material (2008)
Tap is the New Click (2008)
How to Lie with Design Research (2007)
Making Good Design Decisions (2007)
New Sources of Inspiration for Interaction Designers (2007)
Gaming the Web: Using the Structure of Games to Design Better Web Apps (2007)
Learning Interaction Design from Las Vegas (2007)
The Role of Metaphor in Interaction Design (2005)

