O Danny Blog Entries  

Review: Dreaming in Code

Anyone who has ever worked on a large software project that has gone seriously awry and is behind schedule will do as I did: wince their way through Scott Rosenberg's Dreaming in Code. Dreaming in Code is an account of the three years (and counting) spent designing and developing Chandler, a Personal Information Management (PIM) system, led by Mitch Kapor, the creator of Lotus 1-2-3 and the author of the seminal Software Design Manifesto, which should be required reading for all interaction designers. [Full disclosure: Mitch is a client and my experience working with him and his team was nothing like the quagmire detailed in DIC. It was challenging but fun, and Mitch is a visionary guy, able to leap between big picture and tiny details. Always have clients who are smarter than you.]

Chandler itself is a visionary idea, one that is similar to MayaViz's CoMotion software in that it treats all bits of data (addresses, calendar entries, email, etc.) as fluid objects that can change and be used in different forms. Building that idea turns out to be a massive problem, as is detailed (sometimes in almost too much detail) in DIC. Readers who don't have any programming background will likely find themselves occasionally glossing over some of the technical discussions and details, but as an introduction to what it takes to create a piece of software and as a primer on software history and methodologies, DIC is really top-notch. Very readable and it untangles subjects like programming methodologies more clearly than anything else I've ever read on the matter.

If you've never done a project like Chandler, this book is a window into what it can be like, although, as the book points out, every project is different. The Chandler team inadvertently makes a series of painfully bad errors in process, starting with the two years they spend without a solid design to work from, then their choice of a programming language none of the developers was an expert in, and even (as it turns out) in the choice of medium (desktop vs. online application). Then, as the slog continues, through its alpha releases, you are left just shaking your head: first in exasperation, then sadness, then resignation. It's a wonder that any big software project gets done.

There's some great pieces of wisdom tucked into this book as well. One in particular, to explain the slow start of the project, notes that it is always easier to make tools (and tools for the tools) than it is to make the product itself. Something that designers with our love of models also need to beware of.


Originally posted at Tuesday, July 10, 2007 | Comments (0) | Trackback (0)

Previous Entry
Service Design Idea: AirMags
A service where, for the price of one magazine, you could share magazines between airports and flights. ...

Recent Entries
Why I'll Never Write Fiction Again

50 Before 50

Thoughts on my 40 Before 40 List

Designing Devices

Albums of the Year 2009

Top 25 Albums of The Decade 2000-2009

Designing for Interaction 2

Blog All Dogeared Pages: Richard Ford's The Sportswriter

One Two Punch from Kicker

A Fool and a Liar

June 2010
March 2010
February 2010
January 2010
December 2009
October 2009
April 2009
March 2009
February 2009
December 2008
November 2008
October 2008
September 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
December 2002
November 2002
October 2002
September 2002
August 2002
  O Danny Boy is About Me, Dan Saffer, and has my Portfolio, Resumé, Blog, and some Extras. It also has the blog I kept of my graduate studies and ways to Contact Me.  
  Blog RSS Feeds
Blog Excerpts
Full Entries
Design Entries Only
Atom Feed