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<title>O Danny Boy:: Design Entries</title>
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<description></description>
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<dc:date>2008-07-17T07:42:30-08:00</dc:date>
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<item rdf:about="http://www.odannyboy.com/blog/new_archives/2008/07/don_delillo_on.html">
<title>Don DeLillo on Interaction Design</title>
<link>http://www.odannyboy.com/blog/new_archives/2008/07/don_delillo_on.html</link>
<description><![CDATA[<p>
From <em>White Noise</em>:
</p><p>
I went to the automated teller machine to check my balance. I inserted my card, entered my secret code, tapped out my request. The figure on the screen roughly corresponded to my independent estimate, feebly arrived at after long searches through documents, tormented arithmetic. Waves of relief and gratitude flowed over me. The system had blessed my life. I felt its support and approval. The system hardware, the mainframe sitting in a locked room in some distant city. What a pleasing interaction. I sensed something of deep personal value, but not money, not that at all, had been authenticated and confirmed. A deranged person was escorted from the bank by two armed guards. The system was invisible, which made it all the more impressive, all the more disquieting to deal with. But we were in accord, at least for now. The networks, the circuits, the streams, the harmonies.<br>&nbsp;<br>
</p>
<p>From <i>Underworld</i>:
<p>
In her veil and habit she was basically a face, or a face and scrubbed hands. Here in cyberspace she has shed all that steam-ironed fabric. She is not naked exactly but she is open—exposed to every connection you can make on the world wide web.
</p>
<p>There is no space or time out here, or in here, or wherever she is. There are only connections. Everything is connected. All human knowledge is gathered and linked, hyperlinked, this site leading to that, this fact referenced to that, a keystroke, a mouse-click, a password—world without end, amen.
<p>But she is in cyberspace, not heaven, and she feels the grip of systems. This is why she is so uneasy. There is a presence here, a thing implied, something vast and bright. She senses the paranoia of the web, the net. There's the perennial threat of virus of course. Sister knows all about contaminations and the protective measures they require. This is different—it's a glow, a lustrous rushing force that seems to flow from a billion net nodes.
<p>When you decide on a whim to visit the H-bomb home page, she begins to understand. Everything in your computer, the plastic, silicon and mylar, every logical operation and processing function, the memory, the hardware, the software, the ones and zeroes, the triads inside the pixels that form the on-screen image—it all culminates here.
]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2008-07-17T07:42:30-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2008/06/ux_intensive_mi.html">
<title>UX Intensive: Minneapolis</title>
<link>http://www.odannyboy.com/blog/new_archives/2008/06/ux_intensive_mi.html</link>
<description><![CDATA[<p>I really enjoy teaching the <a href="http://www.adaptivepath.com/events/2008/jun/ixd.php">UX Intensive workshop on Interaction Design</a>, especially now that it has <a href="http://www.adaptivepath.com/blog/2008/04/23/presentations-are-products-too/">evolved into a hands-on studio course</a>. I think it is a meaty day that practitioners of all levels can get something out of.
<p>I'm teaching it again in<a href="http://www.adaptivepath.com/events/2008/jun/"> Minneapolis on June 19</a>. Use my discount code of FODS and get 15% off the cost. Hope to see you there!
<p>Oh, and that code works for <a href="http://www.uxweek.com">UX Week</a> too! Now with Pixar!]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2008-06-02T12:36:52-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2008/05/review_five_the.html">
<title>Review: Five Themes for Interaction Design</title>
<link>http://www.odannyboy.com/blog/new_archives/2008/05/review_five_the.html</link>
<description><![CDATA[<p>I don't usually review academic papers, mostly just design books. But in doing research for <a href="http://www.designinggesturalinterfaces.com">the new book</a>, I stumbled across <a href="http://hci.stanford.edu/publications/2006/HowBodiesMatter-DIS2006.pdf">How Bodies Matter: Five Themes for Interaction Design</a> by Scott Klemmer, Björn Hartmann, and Leila Takayama of Stanford. It's two years old (as of this writing), but I think its themes are dead on and even more relevant now than before, and if you are interested in the future of interaction design, it is well worth a read.
<p>The basic thrust of the paper is that with the current keyboard-mouse-monitor set-up, we do every task, no matter if it is writing a paper or editing a movie or even playing a game, all the same way. Pointing, clicking, dragging and dropping, etc. The work has become "homogenized" and we can do better, creating richer interactions.
<p>Here are their themes:<ul><li type="square"><b>Thinking Through Doing.</b> There are a lot of skills you simply cannot learn by reading or listening alone. You have to try them out. Gestures aren't just for embellishment to communication, they can also be an aid to learning and understanding. Manipulation of items allows for greater understanding of the item. Artifacts have their own characteristics, and their "backtalk" uncovers problems or can suggest new designs.
<li type="square"><b>Performance.</b> We should design products for expert users, able to use their hands and motor memory to perform action-centered skills. Thinking can be too slow; experiental cognition (learned skillful behavior like driving a car) can be more rapid and powerful than reflective cognition.
<li type="square"><b>Visibility.</b> Through the performance of an activity, that activity can be made visible to others easily, so that collaboration and situated learning can occur spontaneously.<li type="square"><b>Risk.</b> Most products are designed to decrease risk, but retaining some risk can be beneficial. With risk comes trust, responsibility, and attention.<li type="square"><b>Thick Practice.</b> Because there is so much benefit to the real world, we should be careful with replacing physical artifacts with digital ones. The best case scenario is to augment the physical world with digital behaviors, and thus "admitting the improvisations of practice that the physical world offers."</ul>
<p>One of the few academic papers I have enjoyed recently.]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2008-05-18T22:36:59-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2008/04/towards_some_ru.html">
<title>Towards Some Rules for Online Identity Management</title>
<link>http://www.odannyboy.com/blog/new_archives/2008/04/towards_some_ru.html</link>
<description><![CDATA[<p>Annoyance at spam twitter accounts had me lock up my twitter updates last week. The upshot of that was that by doing so, I moved some 500 people who had been following me into twitter limbo. For the last few days, I've been having to decide, one by one, which ones I let return to seeing my updates. Rather than do this willy-nilly, I came up with some basic rules that might be interesting to you as well.
<p>In order for me to let you have a glimpse of my life, I've decided, I need to know you or know of you, or at a minimum want to know you. If I don't know you or know of you, the only way I can tell if I want to know you is from your online identity, which in this case means glancing at your twitter profile. If you follow thousands of people, I'm probably not going to let you follow me, because it bespeaks of a lack of interest in me as an individual. If the "person" is a company, product or service, forget it. There has to be some benefit to me in your seeing some of me, and that is unlikely to be the case with most companies. I can see how it might benefit them, but me? Unlikely.
<p>The bar is much higher for me to choose to follow someone. In order for me to do that, there are two criteria: I have to know you well (we've at least had drinks or a meal), and you have to use your twitter account in a way that I find acceptable. By that I mean you don't twitter excessively or have long @ conversations or only @ people. You need to have something to say for me to want to hear it, not just responses. I have to know you well for the simple reason I need to understand a little of your life to make sense of some of your messages. Where you live, your family life, what you do for a living, your sense of humor, etc. Without context, a twitter stream can simply be stuff and nonsense.
<p>Now, abstracting this just a little to all social networks isn't much of a stretch.<ul><li type="square">Have something to say.<li type="square">Pick and choose who you follow and who follows you carefully.<li type="square">Offline context still matters.<li type="square">Reveal only as much as is necessary.<li type="square">Give me a reason to follow you--and to share with you.</ul>
<p>It's a start anyway.]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2008-04-17T16:04:49-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2008/04/why_did_you_go.html">
<title>Why did you go to [other conference] instead of Interaction08?</title>
<link>http://www.odannyboy.com/blog/new_archives/2008/04/why_did_you_go.html</link>
<description><![CDATA[<p>Believe it or not, we're already thinking about next year's Interaction09, following the sell-out success of <a href="http://interaction08.ixda.org/">Interaction08</a>. But we're not resting on our laurels: One of the things I'm curious about is why some of you chose to attend other conferences—IA Summit, CHI, etc.—instead of (or in addition to) Interaction08.
<p>Obviously, we're not going to change the focus of the conference away from interaction design, but if there were other factors that caused you to instead go elsewhere, I'd be curious to hear them. Everything is up for grabs: location, program, etc. Email me at dan AT odannyboy DOT com or leave a comment.]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2008-04-13T09:04:49-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2008/04/do_you_want_to.html">
<title>Do You Want to Be My Boss?</title>
<link>http://www.odannyboy.com/blog/new_archives/2008/04/do_you_want_to.html</link>
<description><![CDATA[<p>Ok, maybe that isn't the best way to sell this job, but <a href="http://www.adaptivepath.com/blog/2008/04/09/starting-the-ceo-search/">Adaptive Path is looking for a new CEO</a>. If you or someone you know (or even know of) would be an interesting fit (combining business and design savvy), we'd like to know. Send an email to bryan dot mason at adaptivepath dot com.]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2008-04-11T13:08:16-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2008/03/in_praise_of_a.html">
<title>In Praise of a Water Bottle</title>
<link>http://www.odannyboy.com/blog/new_archives/2008/03/in_praise_of_a.html</link>
<description><![CDATA[<img src="http://www.momist.com/blog/uploaded_images/Sei_water-799593.jpg"><br clear=all><p>At the airport on the way to Austin last week, I bought a bottle of water. Or, more precisely, I bought the plastic container that the water came in. The water was just a bonus. The bottle, by <a href="http://www.seiwater.com/">SEI Water</a>, is shaped like a large hip flask or canteen instead of the typical round cylinder, and it feels sturdier too. I spent a little bit more for this water bottle because I liked the form factor. The bottle drew comments everywhere I went, because (and here is the point) when I was done with it, I didn't throw it out like I do with every other water bottle. I kept refilling it, rather than discard it. It fit so well in my hand and looked so good with its sleek Helvetica Neue logo, I didn't want to get rid of it once its initial "use" was up. Five days later, I still have it. An airport water bottle.<p>That's good design.
]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2008-03-12T13:49:56-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2008/02/sneak_preview_o.html">
<title>Sneak Preview of Interactive Gestures!</title>
<link>http://www.odannyboy.com/blog/new_archives/2008/02/sneak_preview_o.html</link>
<description><![CDATA[<p>In advance of my <a href="http://en.oreilly.com/et2008/public/schedule/detail/1801">Tap is the New Click presentation at ETech</a>, O'Reilly has graciously allowed me to post <a href="http://www.designinggesturalinterfaces.com/samples/interactivegestures_ch1.pdf">a draft of the first chapter of my new book</a> (now titled) <i>Interactive Gestures: Designing Gestural Interfaces</i>. It's pretty much my unedited first draft, but I think it reads pretty well. Comments welcome, of course!
<p><a href="http://www.designinggesturalinterfaces.com/samples/interactivegestures_ch1.pdf">Download Chapter 1</a> (5.4mb pdf)]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2008-02-27T17:06:49-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2008/02/conferences_ill.html">
<title>Conferences I&apos;ll Be At, Spring 2008 Edition</title>
<link>http://www.odannyboy.com/blog/new_archives/2008/02/conferences_ill.html</link>
<description><![CDATA[<p>If you are looking to meet/talk to/get a drink with yours truly, here are the conferences I'm speaking at or attending in the next few months.
<p>This week, it's Adaptive Path's <a href="http://www.adaptivepath.com/events/2008/feb/">UX Intensive in San Francisco</a>, where I'm teaching the (newly rebooted) <a href="http://www.adaptivepath.com/events/2008/feb/ixd.php">Interaction Design Day this Friday</a>. Some seats are still available, so use my code of FODS and get 10% off. It's very hands on, so watch those x-acto blades!
<p>March takes me to <a href="http://en.oreilly.com/et2008/public/content/home">ETech</a> in San Diego for <a href="http://en.oreilly.com/et2008/public/schedule/detail/1801">Tap is the New Click</a> from <a href="http://www.designinggesturalinterfaces.com/">my upcoming book</a>. Use my code et08fd and get 20% off. March is also <a href="http://2008.sxsw.com/interactive/">SXSW</a> in Austin, where I'm leading a Core Conversation on <a href="http://2008.sxsw.com/interactive/programming/panels_schedule/?action=show&amp;id=IAP060390">Feeding the Creativity Beast</a>.
<p>April 1-2, I'm speaking at and dropping in on classes at Indiana University's <a href="http://www.informatics.indiana.edu/">School of Infomatics</a>. Then I'm back in San Francisco to attend Adaptive Path's <a href="http://www.adaptivepath.com/events/2008/apr/">MX Conference</a> on design leadership. Use my code FODS and get 10% off. (The early bird price is still going on too.)<p>May 22-23 has me in Portland for the always-great <a href="http://www.webvisionsevent.com/">WebVisions</a> with <a href="http://www.webvisionsevent.com/sessions/tap_click/?sessions_uuid=f2dce184-2fce-102b-b424-d94be9b0b784">Tap is the New Click</a>.
<p>There's more lined up for summer which will be announced shortly. Hope to see you somewhere!]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2008-02-19T07:23:56-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2008/02/firefox_3_to_fi.html">
<title>Firefox 3 to Fitts&apos; Law: Suck It</title>
<link>http://www.odannyboy.com/blog/new_archives/2008/02/firefox_3_to_fi.html</link>
<description><![CDATA[<p><img src="http://farm3.static.flickr.com/2411/2264675403_a41541647b_o.png">
</p><p>
Take a look at the tabs from the new Firefox 3 Beta. Not only are the tabs smaller in size than in previous versions (and thus creating a smaller target), they have foolishly added borders around them (which aren't clickable), making the targets smaller still and far more difficult to hit. The vertical borders between tabs are no big deal, but needlessly adding the border below seems a poor design choice. As crazy as it sounds, we could use those 2 or 3 pixels of height for the tab, because it will make using them much easier.
</p><p>
Since when do tabs peek down from above anyway? I'm all for experimentation, but let's be reasonable.
</p>]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2008-02-17T07:58:16-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2008/01/how_to_lie_with_1.html">
<title>How to Lie with Design Research video</title>
<link>http://www.odannyboy.com/blog/new_archives/2008/01/how_to_lie_with_1.html</link>
<description><![CDATA[<p>The talk I gave last year at ID's 2007 Design Research conference is now available as a video!<p><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-7403062554539062819&hl=en" flashvars=""> </embed>]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2008-01-31T17:47:24-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2007/12/best_interactio_2.html">
<title>Best Interaction Design Blogs of 2007</title>
<link>http://www.odannyboy.com/blog/new_archives/2007/12/best_interactio_2.html</link>
<description><![CDATA[<p>Time again for my annual picks of the blogs I found the most interesting and the most helpful over the last year. (See my picks for <a href="http://www.odannyboy.com/blog/new_archives/2005/12/best_interactio.html">2005</a> and <a href="http://www.odannyboy.com/blog/new_archives/2006/12/best_interactio_1.html">2006</a>.)<p>In no particular order:<ul><li type="square">Jeff Howard's <a href="http://designforservice.wordpress.com/">Designing for Service</a> always uncovers interesting links with good commentary on service design.<li type="square">Brian Oberkirch's <a href="http://www.brianoberkirch.com/">Like It Matters</a> always has clear-eyed commentary on products and the web.<li type="square">Marc Andressen's <a href="http://blog.pmarca.com/">pmarca blog</a> has become required reading, not only for its insights on technology and Silicon Valley, but for its hilarious commentary on pop culture too.<li type="square"><a href="http://designaday.tumblr.com/">Design A Day</a> by Jack Moffett is probably the best pure design blog on this list. Daily goodness.<li type="square">Adam Greenfield's <a href="http://speedbird.wordpress.com/">Speedbird</a> isn't exactly interaction design-oriented (although let's be honest: few of my picks this year are), but it does contain a host of critical thinking about topics interaction designers should care about, namely architecture, cities, and ubicomp.<li type="square"><a href="http://www.experientia.com/blog/">Putting People First</a> constantly uncovers (and summarizes well) great UX posts.<li type="square">Making a return to the list is <a href="http://www.basement.org/">Basement.org</a>. Not only good analysis of trends, but links to great practical tools too.<li type="square">Nicolas Nova at <a href="http://liftlab.com/think/nova">Pasta and Vinegar</a> posts too much, but often finds things, especially from the academic world, that others miss.</ul><p>So that's the list! There are lots of other blogs I follow of course, but these have been the most consistent, the most insightful over the last year.<p>See you in 2008!]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2007-12-22T09:37:10-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2007/12/does_marshall_m.html">
<title>Does Marshall McLuhan Still Matter?</title>
<link>http://www.odannyboy.com/blog/new_archives/2007/12/does_marshall_m.html</link>
<description><![CDATA[<p>As part of <a href="http://www.odannyboy.com/blog/new_archives/2007/12/winter_break_20.html">my winter break reading list</a>, I've been trying to plow through <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&location=http%3A%2F%2Fwww.amazon.com%2FEssential-McLuhan-Marshall%2Fdp%2F0465019951%3Fie%3DUTF8%26s%3Dbooks%26qid%3D1197215132%26sr%3D1-2&tag=odannyboy-20&linkCode=ur2&camp=1789&creative=9325">Essential McLuhan</a> by <a href="http://en.wikipedia.org/wiki/Marshall_McLuhan">Marshall McLuhan</a> because for a while now I thought I was missing out on some crucial piece of my education in media theory, some lost piece about the medium I'm working in.<p>As it turns out, not so much.<p>While still an interesting read and while some of the concepts, namely "The Medium is The Message" which the internet makes perfectly obvious day after day, are still sound, a lot of these writings seem hopelessly dated and almost laughably irrelevant now, 40 years later. Saying that, for instance, radio is Hot (demanding the use of a single sense) while TV is Cool (requires more participation) seems, if not obvious, then at least non-helpful as a model in the age of satellite radio and TV like Lost. And the internet? Well, it pretty much blows the Hot/Cool thing to hell. It's Hot and Cool, often at the same time, and as far as I can tell, the Hot/Cool model doesn't much help us understand the medium (or its message) any better.<p>His simplistic take on the electronic world seems quaint now, almost Victorian in its language, filled with bad puns and quotes from Shakespeare and Joyce to prove his points. He's not a fan of television and god knows what he would make of the web. He saw electronic media as the end of civilization and of the printed word. Satan is a great electrical engineer, <a href="http://www.wired.com/wired/archive/4.01/saint.marshal.html?pg=2&amp;topic=">he noted</a>. And although he invented the term "global village," he certainly doesn't seem like he wants to live there.<p>In short, I don't know what to make of his work. He could simply be one of those seminal figures who turned a critical eye on something overlooked (in his case television) and went on to influence other critics. Maybe he's the Velvet Underground or Big Star of media theorists. Or maybe, just maybe, he was wrong about a lot of things. Electronic media like what you are reading now hasn't destroyed the world or the printed word. The global village? Probably a good thing. Television? <a href="http://en.wikipedia.org/wiki/Everything_Bad_Is_Good_For_You">Awesome.</a><p>The most damning piece of evidence? The <a href="http://en.wikipedia.org/wiki/Marshall_McLuhan">Wikipedia articles around McLuhan</a> do a better, more concise job of explaining his theories than he does.<p>As for me, I'd rather watch TV.]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2007-12-19T23:26:33-08:00</dc:date>
</item>
<item rdf:about="http://www.odannyboy.com/blog/new_archives/2007/12/awesome_endofye.html">
<title>Awesome End-of-Year Conference Discounts</title>
<link>http://www.odannyboy.com/blog/new_archives/2007/12/awesome_endofye.html</link>
<description><![CDATA[<p>If you want to see yours truly in the flesh talking about interaction design and the like, here are some conferences you should register for and get a cheap rate:
<p>Saturday, December 15th is the last day to get the early bird rate of $499 for <a href="http://interaction08.ixda.org/">Interaction08</a>, the conference I'm Chairing. It's an awesome <a href="http://interaction08.ixda.org/program.php">program</a> and, it being in Savannah and all, it should be a tremendous social event. Here's <a href="http://www.boxesandarrows.com/view/interactions-08-in">me in Boxes & Arrows talking about why you should go</a>.<p>Also in February, Adaptive Path's <a href="http://www.adaptivepath.com/events/2008/feb/">UX Intensive is happening in San Francisco</a>. This time, with a rebooted <a href="http://www.adaptivepath.com/events/2008/feb/ixd.php">Interaction Design Day</a> that is chock-full of hands-on activities and information. (The new schedule of activities will be posted soon--it's hot off the presses!) Early bird registration ends December 31, and use my code of FODS to get another 10% off that!]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2007-12-13T13:04:27-08:00</dc:date>
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<item rdf:about="http://www.odannyboy.com/blog/new_archives/2007/11/new_book_design.html">
<title>New Book: Designing Gestural Interfaces</title>
<link>http://www.odannyboy.com/blog/new_archives/2007/11/new_book_design.html</link>
<description><![CDATA[<p>I'm very pleased to announce that I'm writing another book: <a href="http://www.designinggesturalinterfaces.com">Designing Gestural Interfaces</a> for <a href="http://www.oreilly.com/">O'Reilly</a>, scheduled for publication in Fall 2008. The book is based in part on the <a href="http://www.interactivegestures.com">Interactive Gestures wiki</a> that I started several months ago with <a href="http://www.adaptivepath.com/blog/2007/08/28/a-call-to-arms-for-interaction-designers/">A Call to Arms</a>. 
<p><strong>What the book is about:</strong> Nintendo’s Wii and Apple’s iPhone have introduced the public to the power and grace of using gestures to control devices and interactive systems. But how exactly do you design for this new interaction paradigm? It isn’t like designing for traditional websites or software, but until now, there has been little written about these new interfaces, which will only grow in number and variety over the next few years.

<p>Designing Gestural Interfaces will examine current patterns and trends in this new area, discussing emerging patterns of use, a taxonomy of human gestures, how to design and document interactive gestures, an overview of the technologies surrounding touchscreens and interactive environments, communicating to users how to use these new systems, and ways to prototype gestural interfaces.
<p>Read more about the book and follow my progress on <a href="http://www.designinggesturalinterfaces.com">its site</a>. Eventually there will be excerpts, movies and other images there from the book.]]></description>
<dc:subject>Design</dc:subject>
<dc:creator>Dan</dc:creator>
<dc:date>2007-11-29T19:52:39-08:00</dc:date>
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