O Danny Blog Entries  

Review: What Things Do (Part 5)

This is part five of a review of the book What Things Do: Philosophical Reflections on Technology, Agency, and Design. Read part 1 for the overview.

Chapter 5, "The Acts of Artifacts," asks, What role do things play in human life and action? To answer this, the author Peter-Paul Verbeek looks closely at the philosophy of Bruno Latour, particularly his actor-network theory. Verbeek writes,

For Latour, reality cannot be adequately understood if humans and non-humans are treated "asymmetrically." The two cannot be had separately, but are always bound up with each other in a network of relations. Only by virtue of this network are they what they are, and can they do what they do.

The actor-network theory basically states that agency, the ability to act, isn't limited to humans alone. Objects can also act when in relationship--a network--with other actors (or "actants"). Things don't have an "essence" until they are part of a network, although they do have "existence." In a network, there is no real difference between things and humans. Both only are present and have meaning from their relationship with other nodes, human and non-human, on the network. "Actors can be as much human as non-human, and networks are not structures but relations in which translations take place of entities that assume relations with each other," Verbeek writes.

The separation of things and humans ("subjects" and "objects" in Enlightenment thinking), is becoming "less and less believable." We're now surrounded by things that straddle the boundary between human and non-human: "embryos, expert systems, digital machines, sensor-equipped robots, hybrid corn, data banks, psychotropic drugs, whales outfitted with radar sounding devices, gene synthesizers, audience analyzers, and so on." That is, many of the things that interaction designers have to create and work with every day.

In Latour's view, humans and objects are deeply intertwined. Objects aren't simply neutral objects, but mediators that actively contribute to the ways in which ends are realized. Latour calls this technical mediation and it has several facets:

  • Translation. Technology can translate a "program of action." Verbeek uses a gun as an example: a gun can translate the action of "taking revenge" into a new action of "shooting someone." "Both the gun and the person change in the mediated situation...they are transformed in their relation to one another."
  • Composition. Mediation always involves several actants that jointly perform an action. Thus, action "is simply not a property of humans but an association of actants." Latour calls this composition.
  • Reversible Black-Boxing. The blending of humans and objects in a network is usually invisible, a "black box", but it can be untangled if, say, an object in the network breaks, revealing all the interconnected relationships.
  • Delegation and Scripts. This is the most important facet of mediation, especially for designers. Latour uses the example of a speed bump to illustrate this concept: "Engineers "inscribe" the program of action they desire (to make drivers slow down) in concrete (the speed bump)." Thus, not only is it a "transformation of a program of action, but also a change of the medium of expression." The task of a policeman (getting people to slow down) is delegated to the speed bump. This creates "a curious combination of presence and absence: an absent agent [such as a designer] can have an effect on human behavior in the here and now," notes Verbeek. Latour says we should "think of technology as congealed labor" that can, in Verbeek's words, "supply their own user's manuals. They co-shape the use that is made of them." Latour calls these built-in actions or behaviors that an object invites scripts. The perception of which, I would add, are what we designers (after Gibson and Norman) call affordances.

In the next installment: what role does technology have in obtaining "the good life?"

Originally posted at Tuesday, November 21, 2006 | Comments (0) | Trackback (0)

 
Previous Entry
Review: What Things Do (Part 4)
This is part four of a review of the book What Things Do: Philosophical Reflections on Technology, Agency, and Design. Read part 1 for the overview. ...

Recent Entries
New Book: Designing Gestural Interfaces

An Interaction Designer's Thanksgiving

Missing Britpop

Presentation: Gaming the Web: Using the Structure of Games to Design Better Web Apps

Connecting07: Rethinking Product Design: Why We Can't Wait

Connecting07: Medical Device Design: 10 Things You Need to Know

Connecting07: Brand, Design, and the Brain

An Open Letter to the Producers of the new Bionic Woman

Review: The Reflective Practitioner (Part IV)

Presentations on Slideshare

Archives
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
December 2002
November 2002
October 2002
September 2002
August 2002
 
 
  O Danny Boy is About Me, Dan Saffer, and has my Portfolio, Resumé, Blog, and some Extras. It also has the blog I kept of my graduate studies and ways to Contact Me.  
 
 
 
  Blog RSS Feeds
Blog Excerpts
Full Entries
Design Entries Only
Atom Feed
 
 
 
 
  Search