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Tuesday, September 2, 2003

Feedforward

Discussion today on affordances, constraints, feedback, and feedforward as ways of constructing more sensory rich interfaces. Although Don Norman is famous for promoting affordances, it was actually a psychologist named J.J. Gibson who coined the term. He noted that products are just a collection of affordances that help us achieve our goals. When products don't help us attain our goals, the experience is poor. We spend time focused on the product and not on our goals.

Affordances, as Don Norman uses the term, are just clues as to how to use the product. Feedforward goes one step more and suggests that it isn't enough to know that something is, say, a button. It's better to know what the result of pushing that button is. And then, of course, once the button is pushed, appropriate feedback should be given.

Products can have intended and unintended consequences: the metal shell of a refrigerator becoming a communication space is an example of an unintended consequence. Looking at the history of a product can help inspire some interesting ideas. So can looking at a selection of similar products, all mapped to a spectrum of functionality.

We spent a lot of class time today looking at simple mechanical objects and observing how they work: everything from toys to pepper grinders to tools. Then we compared their characteristics to digital ones. The lid of a small trash can that can be slowly opened functions like a slider, for example. Interesting.

posted at 10:23 PM in big ideas, interface design, techniques | comments (0) | trackback (0)

 

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