Wednesday, December 4, 2002

Design Limitations Cause Bad Design

The more I think about it, the more I am starting to think that most bad design decisions aren't made because the designer didn't anticipate them or was a bad designer, but because of the limitations of the project (time, budget, technology, resources (human and otherwise)) prevented a more complete solution. Sometimes in product development, compromises have to be made to get the product out the door. And, not to sound like Microsoft here, but sometimes even a greatly-flawed product is better than none at all.

Posted at 10:43 AM | comments (0) | trackback (0)


Search Entries

Greatest Hits
A Definition of Interaction Design
Designing for Gizmos & Spimes
Design Egomaniacs
Personality in Design
Putting Interactivity into RSS
The Value of Design Process
Thinking About Design Thinking
9/11: Year Two
RSS Feeds
Full Entries
Design Entries Only
O Danny Boy is About Me, Dan Saffer, and has my Portfolio, Resumé, Blog, and some Extras. It also has the blog I kept of my graduate studies and ways to Contact Me.