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February 26, 2005

Karaoke

In honor of my and Jeff's birthday (and Chung's thesis paper on karaoke), we went out for karaoke during an ice storm last weekend at a local establishment to experience Joanie Karaoke. Chung brought his own karaoke music, and, it being my birthday and all, I was forced to perform my rendition of "Sympathy for the Devil" for the crowd.

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Typographers with Balls

A group of us play in a graduate student intramural league. If you don't take it too seriously, it's a good way to blow off some steam.

(By the way, the title of this post is our team name. I had nothing to do with it.)

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Group Conceptual Model

Our group for conceptual models (me, Phi-Hong Ha, Harlan Weber, and Purin Phanichphant) came up with this model of CMU's Blackboard System (404k pdf).

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Stress

In the last week, I

Anyway, this is what I've been dealing with. In this last semester, the schoolwork has gotten lighter, but the stress is still high.

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February 24, 2005

Organizational Culture Readings

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Power and Games in Organizations

Power is one way of examining organizations: who has it and where does it come from and how it is used. As a designer, understanding they types of power you face in an organization is critical. You need to know how to play the power game (the rules) and who the players are (the roles). Power is a harsh reality in organizations; it's part of survival.

Power has to do with relationships between people: people have power and with it make organizations and can choose to exercise their power or not, for good or ill. Using power nakedly is probably a losing scenario; to play the power game, you need to have skill.

You can think of systems such as organizations like a game, and "players" "win" by getting more power. This is game thinking/theory, and it is a powerful tool, especially in strategy. Game theory in organizations is a tricky thing though. In the past, organizational theory used to think there was one goal to the game: to make profit. But in the last half century, this was overturned as the goals of the individuals in the organization were added in. Now we realize that people play their own games within organizations, that there are often multiple games going on where the rules aren't disclosed and you can lose without even knowing it. (Contradictions in behavior can sometimes be explained by people playing their own games.) Additionally, the formal and informal structures within organizations create different games with different rules.

Deep down, it is all about power.

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February 23, 2005

Career Dazed

The past two days have been the annual ritual known as Career Days, during which the School of Design is like a crazed bear half-shot full of tranquilizers, lurching around madly pawing at itself. I exaggerate, but only a little. For graduating students, it's a time of dressing up and subjecting yourself to a speed-dating style of job interviews in 20-minute blocks. Studios are cleaned, portfolios put together, interview clothes bought.

This year, like last, a reasonably impressive spread of companies came by with jobs to offer: Apple, Microsoft, GE, Google, Motorola, Sapient, Razorfish, and Siegel + Gale to name a few. A number of the interviewers were CMU alumni returning to rescue more of us and give us hope.

Posted by Dan at 09:02 AM | Comments (1) | TrackBack

February 20, 2005

General System Theory

In the past, there was a school of management thought called Administration Science, made up Operations Research and Decision Sciences. Operations Research gave managers quantitative information about the resources (or parts) of an organization, then the managers used decision science to make decisions based on those parts/resources. ("If we have three tons of steel, we should make some cars.") System theory rose an an alternative to this.

General System Theory says that there are properties common to all systems, regardless of specifics in a particular subject matter (biology, chemistry, sociology, etc.). It is a comprehensive notion of a system ("The Meaning of General System Theory" by Ludwig von Bertallanffy). Others (such as Fremont E. Kast and James E. Rosenzweig) refute this idea, saying there are different types of systems, not one general system, that different phenomena need to be discussed in different ways.

There are two types of systems: closed and open. Closed systems will gradually decay if left alone. Open systems are affected by outside environments. It's hard to tell the boundary of a system; you need wisdom to do it, lest you exclude data based on personal preferences and prejudices. But for the purpose of analysis (and design) you have to treat open systems as closed.

It's important to remember that however broad system theory seems to be, it remains in the context of resource usage; individuals and groups (except as resources) play little part in systems thinking. It's a distinct type of thinking about organizations, rooted in materials. However, systems thinking and chaos theory are growing in importance to Design.

But although system theory has significance, Dick Buchanan says it is a stretch of imagination to see how some of it applies to the problems designers face. It takes us out of the things we experience day-to-day and gives a high-level view of the situation--sometimes too high-level. It can be too big; it's often more helpful to find and understand the pathways through the system on a human scale because you can easier design for those. Go to the human experience and let design thinking restructure the system as a whole.

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