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October 29, 2004

Chaos Theory for Sustainable Design

John Body, assistant commissioner for information management for the Australian Taxation Office and CMU School of Design research fellow, gave a really interesting talk on understanding design through chaos theory yesterday. I'll summarize his thoughts.

The discipline of design is changing its face because design thinking is being applied to more complex challenges, challenges with multiple intents and many stakeholders that have to deal with experiences, products and services, processes, technologies, and people. The bigger the system you are dealing with, the more design needs different tools and techniques.

There are currently several ways of working with this complexity: strategic conversation, systems thinking, systems mapping and modeling, management theory, complexity theory (systems of many agents), and what John discussed: chaos theory. Chaos theory really began in 1961 with Edward Lorenz and really took off thanks to computing. Computers could run the many simulations and iterations that chaos theory requires. It could be shown over time that small changes have large consequences to systems (the famous butterfly effect).

There are four principles of chaos theory:

So what does this mean for design? Here's some lessons that came out of the discussion.

By understanding chaos theory and its implications, you can design so that the system continues to be successful, not just one product of the system. Chaos theory helps us understand how you can sustain a system over a long period of time: by getting the right balance of order and chaos, by working with attractors, by looking at multiple levels of the project, and by expecting the unexpected.

We can use chaos theory to support what we already know. But we can also use it to add something extra. In all systems, there are a whole lot of elements working randomly, but somehow all working together. Everything is interconnected, therefore unpredictable things happen.

Posted by Dan at 09:55 AM | Comments (1) | TrackBack

October 26, 2004

System Boards

We were introduced to the concept of system boards in typography last week. System boards are to print compositions as the frame is to a house: something that defines the structure, but allows for both refinement and modification.

System boards allow you to work in pure line or form, making a skeleton of the composition. You establish an identity, a formal structure, then push and pull your content within that identity. In a way, it is the separation of information from the composition, allowing you to find flow lines, a grid structure, and modular/non-modular sections. I wish I had an example to show you; they look like very simple, grid-like sketches of lines.

Posted by Dan at 03:06 PM | Comments (0) | TrackBack

October 21, 2004

Help a Fellow Out

If you are between the ages of 18 and 54, help me out once again by taking a 10-minute or less survey related to my thesis project.

If you haven't looked at my thesis project site in a while, stuff has been happening over there...

Posted by Dan at 10:40 AM | Comments (1) | TrackBack

October 20, 2004

Courting the Nerd Vote


First it was VP candidate John Edwards' visit to campus a few weeks ago. Today it's the presidential candidate himself, John Kerry at a rally, accompanied by a cavalcade of B-level stars: CMU alumnus Ted Danson, Pittsburgh Steeler great Franco Harris, Liz Berlin and Jen Wertz of Rusted Root, and, as the opening act, Bon Jovi!


Some 10,000 people were expected, but I'm guessing it's about half that, and only a couple hundred or so get to see the actual proceedings; the rest stand around.

The campus is still a circus. Crowds chanting, secret service agents on rooftops, unctuous political operatives gladhandling each other, and news crews with their truck satellite dishes atop. It is a sight to see.

And the fun doesn't end here. Tomorrow: Condoleezza Rice! Tuesday: Michael Moore! CMU has become a swing-state stop on the campaign trail.

Posted by Dan at 05:09 PM | Comments (1) | TrackBack

Force-based Physical Simulations

In Interactive Graphics class, we've started working with particle systems, which are an alternative to time-based or implicit ways of making things move. Basically this is to better simulate organic ways of movement. A good example of this kind of animation can be found at Soda Play.

As such, we're using two natural laws to start governing movement: Newton's Law and Hooke's Law. Newton's Law is Force=Mass*Acceleration or Acceleration = Force/Mass. Hooke's Law deals with elasticity or in Processing terms, springs. Hooke's Law states that the extension of a spring (or other stretchy object) is directly proportional to the force acting on it. Written in math, this is Force = - spring constant * the displacement of the spring from its natural state. Or F=-kx. Combining the two laws gives us the equation Acceleration = -kx/mass. We're also then using dampness aka friction as a force acting against velocity.

If you have no idea what I just said, don't worry; I barely do either. (In addition to skipping Trig, I also didn't take physics in high school. You'd never guess I went to a prestigious private school, would you?) It's enough to know that we've started making animations that move more naturally, bringing physics into the inorganic vacuum that is the digital medium.

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October 19, 2004

Ways to Talk About Places

Since we're doing a mapping project in Typography, Kristin Hughes gave a lecture on ways to talk about places.

Some ways to talk about places:

All of this is related to what Ken Hiebert calls experience mapping. Experience Mapping has several key components:

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MOM Poster

The sister project of the Unfamiliar Place poster (which I'm still working on) is, naturally, the Familiar Place poster. This time around, we're picking an area of Pittsburgh (where CMU is), then find or imagine an event that would take place in this area. The area I've chosen is South Oakland, where this year's Meeting of the Marked (MOM) is taking place. I figure a tattoo convention should provide me with some interesting visuals and typography.

Posted by Dan at 04:23 PM | Comments (0) | TrackBack

October 18, 2004

Bruce Sterling Teaching at Art Center

Wow. Writer Bruce Sterling, whom I've written about recently after his amazing SIGGRAPH keynote speech, has been asked to teach for a year at Art Center College of Design. CMU should take a cue from them and think way outside the box when it comes to picking our Nierenberg Chairs and even guest lecturers. I wonder if Sterling will teach the Future of Objects class I half-jokingly recommended?

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October 17, 2004

Navarathri

On Friday, most of the second-year students gathered at my classmate and friend Ashwini Asokan's apartment to celebrate the Indian festival of Navarathri. By celebrating, I mean eating a ton of food that Ashwini and some of her friends made especially for us and for the festival. I had to roll myself out of there.

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October 16, 2004

First Draft, First Third

I turned in the first draft of the first third of my thesis paper to my advisor Shelley Evenson yesterday. The first third is mainly on the traditional and current view of metaphor, plus the criticism of using metaphor in interaction design. The next part, the bulk of the paper, is about using metaphor in the design process. I'm hoping to have that part done in early-mid November.

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October 14, 2004

Undergrads, Beware

I've been asked to teach Interaction and Interface Design again in spring semester. I need to evaluate my class from last year , the feedback I got from students, and my own thoughts on the previous class.

Plus, now I've been in, taught, or TAed three very different classes on the fundamentals of IxD, so I should be able to better craft a syllabus and lesson plans this time around. I've also begged for a better time slot and got it: Mondays and Wednesdays 9-11. Much better than last year's Tuesday/Thursday 6:30-8:30, which was deadly in terms of energy.

Posted by Dan at 09:03 PM | Comments (3) | TrackBack

Intermorphable Alphabet

I finally finished my intermorphable alphabet (120k java applet) for my interactive graphics class. The project was to come up with a "font" in which any letter can morph into any other letter. Mine is a "block and bubbles" alphabet, composed of bubbles inside blocks that move around. I tried (unsuccessfully) to get the bubbles to break out of the blocks while moving, but I never got it to work right.

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October 11, 2004

Political Party

Hong has posted up some pictures from when we gathered to watch the first presidential debate at her apartment. Most of us were flush left.

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Obvious Observation on Thesis Paper Writing

In some ways, it's a lot easier to go to class and do projects and other homework than to sit alone in your office and write your thesis paper.

Posted by Dan at 01:31 PM | Comments (0) | TrackBack

Robert Reimann Visit

Robert Reimann, co-author of About Face 2.0 and currently the manager of User Interface Design at Bose, visited Carnegie Mellon last week for a few days, sitting in on classes and thesis meetings and giving at talk at the HCII seminar series. I got to sit in on a Q&A session and went out to lunch with and a group of interaction design students.

I jotted down some of Robert's answers to some questions that were asked by the master's students:

Posted by Dan at 11:37 AM | Comments (1) | TrackBack

October 05, 2004

Reading Images

VCU professor Ben Day is here for the week with us as we work on our Unfamiliar Place poster. We're picking images to go with other text for our poster, so he gave a talk on how to read images today.

There are multiple readings of any image; its content is slippery and malleable. A rope can signify a rodeo, nautical references, a hangman, etc. You should look for what Ben calls sign indexes: what the images are pointing to. A windsock is a way of capturing the wind. A cake at a wedding isn't food, it's content signaling celebration.

Gather your images, then start labeling them. Put down the pointers: where it comes from, what could it signify, what were your assumptions when you collected it, what could it mean metaphorically. Are there any contradictions or oppositions of content? So much of good design has to do with juxtaposition, Ben told us. Find interesting juxtapositions of images: explicit vs. implicit, before and after, time and movement, linear and non-linear.

Posted by Dan at 05:52 PM | Comments (0) | TrackBack

October 04, 2004

Payback's A Bitch

In 1987, my junior year of high school, I was faced with a choice when picking my classes for senior year. I had to take some sort of math class, but I'd barely made it through Algebra II. I could have taken trigonometry my senior year. Instead, I took a class in computers. When, I probably thought to myself, am I really going to use trig? Well, now I know: interactive graphics.

The mysteries of SIN and COS have come back to haunt me as I wade through code, trying to figure out the reams of math and logic when trying to make such programs as an abstract clock, a cute rubber stamp, and our latest assignment, an intermorphable alphabet. If I ever had any myths that I could have been an excellent programmer, this class is quickly dispelling them. Each exercise, and we get several a week, takes me hours of time. My thesis work has definitely taken a hit, time-wise.

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October 03, 2004

A Place You've Never Visited

Ben Day, co-author of Typographic Design: Form and Communication and communication design professor at Virginia Commonwealth University, is visiting CMU all next week and will be working my graduate typography course. We'll be creating a poster about a place we've never visited. It can be a real or imaginary place.

The poster is supposed to be very impressionistic. That is, we're not to get images of the actual place, but instead gather images and words about the texture, smell, architecture, and culture of the place. How we imagine it to be.

I've chosen a place I've always wanted to visit but have never gotten around to it: Iceland.

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